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- #ifndef CLIB_GAMES_PROTOS_H
- #define CLIB_GAMES_PROTOS_H
-
- /*
- ** $VER: games_protos.h 0.3 (11.9.96)
- ** Includes Release xx.xx
- **
- ** C prototypes.
- **
- ** (C) Copyright 1996 DreamWorld Productions.
- ** All Rights Reserved
- */
-
- #ifndef GAMES_GMS_H
- #include <games/games.h>
- #endif
-
- #ifndef EXEC_TYPES_H
- #include <exec/types.h>
- #endif
-
- #ifndef EXEC_TASKS_H
- #include <exec/tasks.h>
- #endif
-
- /* Standard functions */
-
- ULONG Init_GPI(UWORD GPI_ID);
- ULONG Remove_GPI(UWORD GPI_ID);
-
- ULONG Read_Mouse(UWORD PortName);
- ULONG Read_JoyPort(UWORD Portname, UWORD ReturnType);
- ULONG Read_JoyStick(UWORD PortName);
- ULONG Read_JoyPad(UWORD PortName);
- ULONG Read_SegaPad(UWORD PortName);
- ULONG Read_Analog(UWORD PortName);
- ULONG Read_Key(struct KeyStruct *);
-
- ULONG FastRandom(UWORD Range);
- ULONG SlowRandom(UWORD Range);
- void Wait_LMB(void);
- void Wait_Fire(UWORD PortName);
- void Wait_Time(UWORD MicroSeconds);
- void SetRequesters(UWORD NewStatus);
- void SetFilter(UWORD NewStatus);
-
- void Add_InputHandler(void);
- void Rem_InputHandler(void);
- void Add_Interrupt(APTR Interrupt, UWORD IntNum, UWORD IntPri);
- void Rem_Interrupt(APTR IntBase);
-
- APTR SmartLoad(char *FileName, APTR Destination, ULONG Password, ULONG MemType);
- APTR QuickLoad(char *FileName, APTR Destination, ULONG MemType);
- APTR SmartUnpack(APTR Source, APTR Destination, ULONG Password, ULONG MemType);
- void SmartSave(char *FileName, APTR Source, APTR SrcLength);
- void SetUserPri(void);
- void SetGMSPrefs(struct PrefsStruct *);
- ULONG UnpackPic(APTR Source, struct Picture *);
- ULONG LoadPic(char *FileName, struct Picture *);
- APTR GetPicInfo(struct Picture *);
- APTR AllocMemBlock(ULONG Size, ULONG MemType);
- void FreeMemBlock(APTR MemBlock);
-
- /* Screens.GPI functions */
-
- ULONG Add_Screen(struct GameScreen *);
- void Delete_Screen(struct GameScreen *);
- void Show_Screen(struct GameScreen *);
- APTR Hide_Screen(void);
- void ReturnToOS(void);
- void AutoOSReturn(void);
- void SwapBuffers(struct GameScreen *);
- void Wait_VBL(void);
- void Wait_OSVBL(void);
- void Wait_RastLine(WORD LinePosition);
- void Remake_Screen(struct GameScreen *);
- void Move_Picture(struct GameScreen *);
- void Reset_Picture(struct GameScreen *);
-
- /* Palette alteration functions */
-
- UWORD B12_FadeToBlack(struct GameScreen *, UWORD FadeState);
- UWORD B12_FadeToWhite(struct GameScreen *, UWORD FadeState, UWORD StartCol, UWORD AmtCols);
- UWORD B12_FadeToPalette(struct GameScreen *, UWORD FadeState, APTR Palette, UWORD StartCol, UWORD AmtCols);
- UWORD B12_FadeToColour(struct GameScreen *, UWORD FadeState, UWORD RGB);
- UWORD B24_FadeToBlack(struct GameScreen *, UWORD FadeState, UWORD Speed);
- UWORD B24_FadeToWhite(struct GameScreen *, UWORD FadeState, UWORD Speed);
- UWORD B24_FadeToPalette(struct GameScreen *, UWORD FadeState, APTR Palette, UWORD Speed);
- UWORD B24_FadeToColour(struct GameScreen *, UWORD FadeState, ULONG RRGGBB, UWORD Speed);
- void Change_Colours(struct GameScreen *, UWORD FadeState, APTR Colours, UWORD StartColour, UWORD AmtColours);
- void Blank_Colours(struct GameScreen *);
-
- /* Rasterlist functions */
-
- ULONG Init_RasterList(struct GameScreen *);
- void Update_RasterList(struct GameScreen *);
- void Update_RasterCommand(struct GameScreen *, APTR Command);
- void Update_RasterCommands(struct GameScreen *, APTR Command, UWORD Amount);
- void Update_RasterLines(struct GameScreen *);
- void Remove_RasterList(struct GameScreen *);
- void Hide_RasterList(struct GameScreen *);
- void Show_RasterList(struct GameScreen *);
-
- /* Sprite functions */
-
- void Init_Sprite(struct GameScreen *, struct Sprite *);
- void Update_Sprite(struct GameScreen *, struct Sprite *);
- void Move_Sprite(struct GameScreen *);
- void Remove_Sprite(struct GameScreen *, UWORD SpriteNum);
- void Update_SpriteList(APTR SpriteList);
- void Remove_SpriteList(APTR SpriteList);
- void Remove_AllSprites(void);
- void Return_AllSprites(void);
-
- /* Blitter.GPI functions. Not implemented yet */
-
- /* Sound.GPI functions */
-
- ULONG AllocAudio(void);
- void FreeAudio(void);
- ULONG InitSound(struct Sound *);
- void FreeSound(struct Sound *);
- UWORD CheckChannel(UWORD ChannelName);
-
- void PlaySound(struct Sound *);
- void PlaySoundDAC1(struct Sound *);
- void PlaySoundDAC2(struct Sound *);
- void PlaySoundDAC3(struct Sound *);
- void PlaySoundDAC4(struct Sound *);
- void PlaySoundPri(struct Sound *);
- void PlaySoundPriDAC1(struct Sound *);
- void PlaySoundPriDAC2(struct Sound *);
- void PlaySoundPriDAC3(struct Sound *);
- void PlaySoundPriDAC4(struct Sound *);
-
- void SetVolume(UWORD Channel, UWORD Volume);
- void FadeVolume(UWORD Channel);
- void StopSound(struct Sound *);
- void StopChannel(UWORD Channel);
-
- #endif /* CLIB_GAMES_PROTOS_H */
-